Description
This book introduces programming concepts in the context of computer graphics and visual art, in a more accessible
format than traditional programming textbooks. It uses the open source programming language Processing as the basis
for all discussion and examples, focusing on the fundamentals such as variables, conditionals, loops, arrays, and
objects in a highly visual manner. The book will also introduce advanced topics such as data mining, networking, image
processing, computer vision, and 3D graphics. It will also introduce using Processing for “tangible media”;
communicating with microcontrollers to interact with the physical environment. Processing is built on top of the
programming language Java, and so is an excellent introduction to Java and object-oriented programming, and will
help prepare the student for study of more advanced object-oriented languages such as Java or C++.Audience
Graphic designers and visual artists without programming background who want to learn programming. Students in college
and graduate courses in interactive media or visual computing, and for self-study.Contents
Lesson 1: The Beginning Chapter 1: Pixels Chapter 2: Processing Chapter 3: Interaction
Lesson 2: Everything You Need to Know Chapter 4: Variables Chapter 5: Conditionals Chapter 6: Loops
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